![]() Once you capture an area, you gain Dil and Dyson Reputation Marks that can also be spent for more Dil or even to acquire Dyson Rep items. Just fighting in the BZ earns you Dil as you complete objectives, fight bosses or complete tasks. What’s great about this is, the Battlezones aren’t dependant on player participation and can be played whether you have a full team, or running solo. ![]() The Voth BZ is a territory control style “adventure zone” where players capture points, move payloads, or shut down Voth generators. The Solanae Dyson Sphere is a rich source of Dil for those who like to have a more active hand in their Dil farming, especially in the Voth Ground Battlezone (BZ). Players of the Federation faction have it even easier as they unlock system patrols, which are short to the point missions acquired by visiting various star systems in the Alpha or Beta Quadrants that award a little bit of experience upon completion. Thankfully, playing through the storyline episodes provides you with a small chunk of Dil upon completion. Starting out, acquiring Dil can be a difficult prospect and some of the best methods are level locked until level 50 and 60, so getting your character to level 50 or 60 should be your first task. So, today I’m going to share some tips that can make acquiring Star Trek Online Dilithium less stressful task. As the game’s endgame currency, Dil can come at a premium, being required for so many things and a chore to gain. In Star Trek Online (STO), Dilithium (“Dil”) is used as a currency to purchase everything from starships, high level or specialized weapons and armor, and other end game content, including contributions to Fleet Projects (STO’s Guilds) and the Reputation system. It is integral to the series, and will likely remain so throughout the franchise.What is Dilithium? In the Star Trek Universe, Dilithium is a crystalline power source that is used to regulate the warp core reactions of starships. Not only is it fundamental to almost every single episode, as the necessary means their crew rely on more than anything else to simply get around, but there have been multiple entire episodes exploring the possibilities and problems surrounding it - including, in Discovery, what happens when it is severely limited. Warp drive technology is at the very heart of Star Trek, and is arguably one of the most important pillars for its storytelling. During The Next Generation, the specifics behind warp got a little relaxed, and the writers made these distances work for whatever was best for storytelling. Things changed, however, as the writers introduced more and more into the universe. Warp factors in the Original Series were defined as the number cubed and then multiplied by the speed of light for example, Warp 4 is defined as 64 times the speed of light. As a result, it is highly unstable and not a plausible method of transportation. It is possible to go faster, as discovered by renegade pilot Tom Paris in the Voyager series, but speeds this great started to bend reality a little too much, and results in being absolutely everywhere all at once. These speeds are measured in warp factors, and go all the way up to warp 9.99. Audiences may hear the term frequently, but how exactly does it work? The writers of Star Trek needed a solution so that each episode was not just a slow moving jaunt through space twiddling their thumbs in the holodeck, and to close the vast distances between star systems, and thus Warp Drive (or Hyperdrive as it was classed in the pilot episode) was born. Captain Kathryn Janeway's journey to bring her crew home from the Delta Quadrant took an estimated 70 years, not including pit stops and detours along the way. The crew of the USS Voyager understand this all too well. Traversing it even with warp drive technology can take weeks to months - and that’s just from traveling between two fairly close star systems. The second reason behind the importance of the warp drive even simpler: space is really, really big. RELATED: How Star Trek: The Next Generation Explored Blindness & Accessibility With Geordi LaForge It also acts as a significant marker for a culture being advanced enough to handle the wealth of technology and information shareable by the federation, without it skewing the culture's natural evolution. The reason behind this is rather simple: if a species is able to traverse the universe more easily, they will eventually run into alien species, so they may as well introduce themselves. One is that it acts as an important marker for First Contact between the Federation (or the Vulcans before the Federation was formed) and the developing culture. The Warp Drive is fundamental for two distinct reasons. The Warp Drive's Role In The Star Trek Franchise
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